12/10/2023 0 Comments Toolkit for visual studio![]() The open-source React-Unity-WebGL library was used to facilitate communication between our Unity games and the web app, allowing us to trigger Unity functions from React and vice-versa. Each individual game was built using the Unity game engine (with game scripts written in C#), including some games that were developed totally from scratch for the project. Using Visual Studio code for development, we used Teams Toolkit to build a React web app (written in JavaScript) that runs within a Teams meeting. As the project progressed, our group became more comfortable with Live Share’s core functionality, and we branched off to focus on our individual sections of the application. Initially, we exclusively used public, open source repositories for existing, well-known games to assess how we could integrate data sharing to provide a multiplayer experience within a Teams meeting. Our group began by learning and experimenting with Live Share SDK and Teams Toolkit, exploring functionalities such as the available distributed data structures (DDSs) that Live Share provides by building on Fluid Framework. ![]() ![]() These games are all contained within the main launcher application, Teams Carnival (Zarah Mosin), which also handles the logic for managing Live Share containers so that different games, using different distributed data structures, can run within it. Snakes and Ladders (Alicja Modzelewska).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |